I’m a composer and sound designer experienced with creating audio for games, mobile apps, film and websites. I also develop software in Max/MSP/Jitter, Max for Live, and Pure Data. I hold a master’s degree (M.A.) in music technology from Florida International University, where I developed an audio engine based on procedural audio to generate an algorithmic composition and sound effects.
I want to work with artists, directors, and software developers interested in producing innovative content for any medium.